Wednesday, April 27, 2011

"The Next Day" is Dark in Second Life

The Next Day (moderate)

I'm starting to accumulate yellow stickies all over my desk again - yellow stickies with the names of places I want to visit and share with you.  Two of them are futuristic role play sims that I've been hanging onto for a while.  I'm sure cowardice had nothing to do with it and I'll prove my "intrepitude" by visiting both this week.

The Next Day (moderate)

The Next Day is part of a 3 region build known as the City of Doom.  This is a CCS Sim so if you're going to engage in role play you must wear one of the CCS Meters distributed for free at the arrival point.  If you want to just have a look around don't wear the meter but make sure you follow all the rules.  You will receive a notecard when you move into the City and one of the critical phrases is that Ignorance is no excuse here.


The Next Day (moderate)


This is probably the most complex and detail rich build I have ever visited on the grid.  It feels enormous - and that's without getting to all three parts of the City.  There are back alleys and different zones and even multiple levels.  The work required to design and build this site is mind boggling.

When you leave the landing area and head towards the teleport to the City there is a sign which reads "No IM Rescue".  I have no idea why they thought I'd need rescuing but as a way to get you in the mood it's a nice touch. :)


The Next Day (moderate)

You'd have to be a better photographer than me to show you the tiny bugs committing suicide on this lamp but they're there. I found some interesting little surprises like the door I tried to open but couldn't because I didn't "have permission".  A few beats later I was asked if I'd like to break it down.  :)

If you love dark role play you need to go visit this City.  If you just love great builds you really need to go see what they've done here.  The Next Day is fabulous.

The Next Day (moderate)

Tuesday, April 26, 2011

When Shopping is a Pleasure in Second Life

Florencio (moderate)

I've never been able to enjoy a "mall" experience in any life.  I understand the need to maximize the owner's return on their investment but aesthetically it just doesn't do it for me.  I get cranky and frustrated and I don't spend a lot of time looking around.  But there are places that make me happy to spend both time and money.  If the store owner has gone to the trouble of creating an experience that pleases me, I'll go out of my way to explore their products and buy something even if it wasn't my intention. :)

Today's post highlights 5 very different locations, all of which are anchored by one or more stores and all of which are worth visiting just to enjoy the experience.

Grollwerk, La Cuesta (moderate)

Florencio a quirky, surreal sim.  This is just so much fun you know you're going to like the products in the stores. There are multiple stores but they're tucked into the landscape so well they don't detract from the design, they form part of it.

Grollwerk's main store is on La Cuesta and there is lots to see on the island.  I fell in love with the textures on these buildings - as usual my photo doesn't do the place justice.  Once you've explored the outdoors make sure you investigate the inn and then do your shopping for "Fantasy, SciFi & Horror based Avatars, Armor and Accessories".

Lusiadas (moderate)

Lusiadas is the wonderfully serene home to the shop Nordari.  If you want to escape and find peace this is the place to do it.  Low prim, prefab structures are available in a store surrounded by a fabulous woodland.

Shopping for skins and accessories might be the primary reason you'd visit Ethos, but the store Jomo is a great build on a beautifully designed sim.

Ethos (moderate)

My last location today is almost impossible to describe.  Kurohi Dagger isn't finished building Belial Japan but it's worth exploring now anyway.  Much of the design keeps you indoors in a dark, futuristic something - I'm not sure if it's a city or just a large multi-roomed complex but it's extraordinary.  And then there's this castle ....

The sim is dedicated to "the elegant, noble modern dark" and the website deserves some attention if you are interested in the project.  There are stores, relaxation areas and at least one location for concerts.  I noticed that Kurohi is not only linking this build to his website but also to every social network you can think of and he makes it really easy to connect from the site.  I suspect more and more builders will be doing the same.  This, along with the other four, is well worth a visit.

Belial Japan (moderate)

Monday, April 25, 2011

A New Garden of Art Opened Today in Second Life


Le Jardin des Ephemeres & Nitroglycerin  (moderate)

I saw this wonderful photo by Natsha Lemton on Koinup this morning and went inworld to find her other work.  Perfect timing as it happens, today she has officially opened her new gallery - Le Jardin des Ephemeres & Nitroglycerin.  This is one of those occasions when you simply must believe me when I say that my pictures do not convey the beauty of her work.

Le Jardin des Ephemeres & Nitroglycerin  (moderate)

I'd suggest you start your visit by walking out on the long broken pier.  There are a variety of large and small installations and some flying fish who will try and distract you - just don't trip on the broken walkway.

Le Jardin des Ephemeres & Nitroglycerin  (moderate)

One of the reasons her art is difficult to capture in a photograph is that most of them move and change and utilize light in magical ways.  I loved the gallery building - it's easy to navigate and provides a great backdrop for the variety of pieces she displays.

Wander around the outside of  the building to find more surprises.  This little guy in back was one of my favourites.

Le Jardin des Ephemeres & Nitroglycerine (moderate)

I'm feeling very lucky to have arrived on opening day.  Natsha is a talented artist and is now on my list of favourites.  Explore the whole island - you'll find lots of reasons to recommend this location to your friends.

I think is this a great addition to the gallery scene in Second Life.

Le Jardin des Ephemeres & Nitroglycerine (moderate)

Sunday, April 24, 2011

There's Whimsy & Then There's Whimsy in Second Life

Woods of Whimsy  (general)

You'd think a forest would be a forest wherever you go in any life.  Not so, particularly on the grid where you can take inspiration from just about any time and anywhere and build something fabulous for people to enjoy.

The first forest I went to see today was the Woods of Whimsy  "A Tolkien-inspired park currently featuring an educational recreation of Stonehenge circa 1500 BCE." 

Woods of Whimsy  (general)

Attached to the two other islands owned by the James Madison University, this recreation of Stonehenge is a wonderful opportunity to learn and if you've ever wanted to know more about this ancient site but couldn't get there in person you will love this.  Detailed, easily understood information is available without large billboards or lectures.  If you'd rather just enjoy the woods you won't feel like you're skipping school.

If you've had your fill go next door to the Cultural Arts Museum and explore the Parthenon or visit the exhibits on everything from Egyptian mummifying techniques to Asian Art.

Woods of Whimsy  (general)

My second visit was to a destination I saw mentioned by Chestnut Rau.  Although the name might conjure up visions of one giant fruit bearing structure,  Orange Tree is actually another forest but inspired by a more romantic fantasy and I don't think there are any educational components. :)

Orange Tree  (moderate)

I loved the layout of the island.  There are tunnels that lead to surprising areas and, even if there are others there, it's easy to hide (if you wish) and enjoy the surroundings in peace.

Make sure to adjust your environment occasionally - midnight seems perfect for many areas.  

I'd recommend both of these destinations for somebody wanting to escape the noise and drama of any world.

Orange Tree  (moderate)

Saturday, April 23, 2011

The Exquisite Lost World in Second Life

Lost World (moderate)

Every now and then the intrepid explorer gets really really lucky.  Every now and then she will be flying across the (seemingly) endless ocean and find a true gem of a destination sitting quietly, just waiting for her.  And if it's really her lucky day one of  the gem's builder will also be sitting there in the middle of the ocean, in a field of fantasy, waiting to welcome her.

Siine Rainforest and Masaki Cambric are romantics.  Not saccharine, overtly precious romantics.  Siine and Masaki have the wisdom to show restraint and achieve atmosphere without using a sledgehammer.

Lost World (moderate)

At first you might wonder if there is enough in this minimalist build to attract visitors.  Three tiny low islands in that vast ocean.  Each one a feast of detail and beauty yes but again tiny.  Then it occurs to you to look below the surface.

Lost World (moderate)

Explore the sea bottom a bit more and you find those parts of the world that might have been "lost" if Siine and Masaki hadn't uncovered them.  A stunning garden appears.

Bar Yui-ga (moderate)

The garden surrounds the Bar Yui-ga - the riot of colour and texture in stark contrast to the simple beauty of the building's interior.  But the building has windows and even when you are in the center of that calm you can still see outside and feel drawn to the truly exquisite design that was once lost.

Bar Yui-ga (moderate)

Friday, April 22, 2011

An Impressive Underwater World in Second Life

Haven of Rogues and Mer Sanctuary (moderate)

I'm a little late in posting today but I got caught up in exploring 4 very cool sims.  I had promised myself recently that I would go visit one of the Mer destinations to practice my swimming and started with the "Haven" group.

 The first of the 4 "islands" on my journey was the Haven of Rogues and Mer Sanctuary.  As luck would have it I met Mack Darwinian very soon after my arrival - I wish this picture was better.  He really has a fabulous look - and his tail is extraordinary. I need to work on my underwater photography.  sigh

I understand from Mack that most Mer spend their time underwater here however there is a very complex build up above and you should really check it out.  It will, among other things, give you the more than 200 year history of the Haven and how it started.  The shipwreck inside the cave is worth the visit by itself.

Haven of Sirens (moderate)

The Haven of Sirens landing spot is just outside a mall which will give you an opportunity to acquire fins and a tail if you like.  Swim through to the other side and you're into another undersea wonderland.  My Lion Fish does seem more at home here than she does when I'm practising on my roof. :)

The Haven of Mermaids has some cozy little corners and a dance floor for romantic fin encounters.  It also has the most wonderful "flora", some of which are created from crustaceans.  As a gardener this was a thrill.

Haven of Mermaids (moderate)

The last of the 4 sims on my itinerary was the Haven of Pirates, "Open waters for Pirates, Rogues and Mer Folk".  Mack had warned me to beware of poison symbols - nobody tries to shoot you but you will die and be sent home if you are unwary enough to stumble on one of them. 

Haven of Pirates (moderate)

These 4 sims are joined and you can stay underwater and swim through them in a long and delightful exploration (poisonous traps notwithstanding).

If you don't have a Mer avatar you can still explore under the sea with the free diving outfit. One tiny caveat is that it doesn't deliver the parts in a folder so it takes a bit of fiddling to put it on. After getting suited up, hop on a sea turtle and swim through the expansive watery landscape.

Haven of Mermaids (moderate)

There is a huge underwater community in Second Life.  My Mer resource Mack told me that he was "home" the first time he fell in the water and you might discover the same thing.  It's beautiful, it's full of really really nice people and it's a great way to get out of any rut you may be in. I'm going to keep trying to improve my ability to take photos below sea level and I suggest you go try an underwater adventure.

Thursday, April 21, 2011

It's Not Always Easy Being an Intrepid Explorer in Second Life

Dark Moon (moderate)

I know, the life of an intrepid inworld explorer sounds glamourous and exciting.  All that adventure and travel with just the push of a few buttons.

It isn't that easy my friend.  For one thing you have to pack for any possible weather or time period or potential threats (my weapons cache is notoriously limited and I seem to be a really easy target for those trying to "level up" - maybe I could rent myself out to those who have difficulty finding "kills", sigh).  For another, even when you think you know where you're going, the probability is often that you will wind up somewhere else.

Dark Moon Manor (moderate)

Allow me to describe today's effort to investigate and report on Dark Moon  - a romantic fantasy island you've probably seen blogged before.  I was intrigued by many of the pictures and thought I would go visit and then report back to you.  Instead of using a link from somebody who knew what they were doing I chose instead to use the Map.  I entered Dark Moon and got multiple results.

There was Dark Moon Manor - an island created just days ago.  They haven't done any terraforming or landscaping yet but I think they're having fun with their cars.

Dark Moon Bay isn't accessible to the public.  But there is Dark Moon Island.

Dark Moon Island  General

This is an interesting build - good for role play and it has some shops.  But it's not exactly what I was looking for. :)  The good news is that it's the first "dark" sim I've found with a General maturity rating so the younger teens have at least one destination where they can join the rest of us in that gritty grunge lifestyle we all know and love.

Dark Moon Isle (moderate)

Dark Moon Isle on the other hand, is one of those schizophrenic places we encounter frequently.  I think many of us are torn deciding which of our inner fantasies we want to express and so we figure out a way to do more than one without the expense of two regions. At sea level here you'll find the Montana back country, complete with a working competitive rodeo.

The region description however, tells you that somewhere up in the air is Abomination City  a "decrepit desert town, with Zombie compound and Bikers".  I didn't manage to find the City but I did find Club Abomination.  Maybe the zombies come out to see the DJ's.  :)

DarkMoon (moderate)

Things don't get any easier if you realize that people often spell the names of their regions as if spaces were not permitted between words.  So we also get DarkMoon Island, another recent purchase which isn't developed (or even public I think).  

And then there was DarkMoon.  Very close to the one I was looking for originally. However, if you're expecting romance be warned.  Leave out the space between the words and you will wind up in " the Pandora Swamp - avatar role play, under construction".  This looks like it might be fun but I don't think they'll have the same kind of pose balls you might be expecting and it's definitely going to involve weapons, fighting and injuries.

So head out there and explore.  Just keep in mind that it's not an easy life as grid wanderer - don't expect it to be all chocolates and champagne.  And do keep a first aid kit handy - I can't be the only one with a target on my back.