![]() |
Alpha Point moderate (in Beta Viewer) |
I hadn't taken any photographs for a few days and I was going through withdrawal. :) So I went inworld to go exploring but wound up spending my time looking at the screen quizically (to be honest confusion is one of my usual states). The graphics seemed to have changed - things looked clearer, sharper and better.
I've made two changes since my last visit - I downloaded the latest nVidia driver and I was using the newest (non-mesh) beta viewer. So I went to Alpha Point, took a photo and then switched to a production viewer to see if there was a difference. The same settings are used on both and I tried to get the same angle/distance, but I see a difference (thousands might not, but I do) and not just because the particles never did resolve themselves in the production version. I think the change is the viewer.
![]() |
Alpha Point moderate (in Production Viewer) |
There is some weird sh*t happening though. I found myself constantly adjusting the angle/distance from my avatar for my standard view. I'll have to go into an older version and note the settings because they've changed in the Beta and I can't seem to adjust them properly or get them to stay where I want them.
There is also an odd random perspective issue. This next photo is of the stage that Kev Sweetwater built us for the Burn2 Community Day.
![]() |
Burning Man- Silver Seed moderate |
This photo is what the same structure looked like as I tried to maneuver my avatar perspective around. Um ......well it could be the video card ..... maybe.
![]() |
Burning Man- Silver Seed moderate |
Speaking of the Burn2 Community Day - we had a lot of fun. Great music, wonderful people and lots of laughter. I was thrilled to discover that jjccc coronet had made a machinima of the party - so here's an artist's view of the great stage, the rides and the eclectic mix of residents who came out to the playa.
I'm going back inworld to experiment some more. :)
I'm going back inworld to experiment some more. :)