Well sort of - it tells time anyway. And since it tells accurate SL local time and I did the scripting - I'm very proud. :) I found an open source clock script (couldn't find it the normal way so I went looking for one of those jerks that resell free script and found it). The script would rotate a texture to real life time based on a 12 hour clock - so I changed it to sl local time, based on a 24 hour clock and added script so that it would adjust it every second. And voila! It works! A minor triumph I know, but I'll take what I can get. :)
This one still has issues but, with help of friends, I'm hoping I can convince it to also tell time.
Mostly I'd like to just go back to building and leave this script stuff to those (frankly weird) people who like it. :)